One of my key elements of a game is an interesting and meaningful choice. As I continue to play and design games, I have started to see that not all choices are equal. I don’t just mean that some choices are big and some are small, or that some are hard and others are easy, although these are subjects worth discussing. The subject of what makes a choice interesting is very subtle, though. Many things can lead to choices that aren’t interesting, and I think it’s useful to identify some of them and see how they impact the choices in a game.
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