One of the barriers to game design is a lack of components. If you had blank cards sitting around, you would be more likely to start designing a card game. If you had some dice, you might design a dice game. The point is that if you had game design components available to you, then you are much more likely to move your game designs from the Concept phase to the Prototype/Playtesting phase.
Today I am listing some of the items that I find most useful in putting together a prototype. The hope is that you can find what you need to move your game design along.
Getting to the playtesting phase is often the biggest hurdle, but it’s the critical step in determining if your game design has any potential.
Before I get to my recommendations, which are brief, I want to remind you…
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