Designing Around an Experience

Oakleaf Games

In the run-up to Unpub 5, I felt a lot of pressure to produce a second good game. I took two game ideas that I had worked to build a game around. And then I took the prototypes to Unpub, where I played a single game of one, and the other one never got out of the box. Instead, I played a number of games of One Card Wonder, which I literally pulled out of my pocket. So I feel like I overcame the sophomore slump, and I’m not just a one hit wonder. I knew that One Card Wonder was a much better game than the other two, but I didn’t know why I felt that way until I was playing some published games that were polished and mechanically sound but didn’t excite me. I asked myself what those games were missing that I wanted.

My answer was “an…

View original post 840 more words


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s