While I’m still working on the various “standard” worker placement spots on the board, it’s probably a bit further off than I’d anticipated so I wanted to add an update in the meantime with some of the non-specific ideas I’ve had.
What’s in a name?
Well, a lot, as a matter of fact. It’s interesting reading posts on how other designers came up with the names for their games, particularly for newer designers who need to use as many resources as they can to grab the attention of potential buyers. I’ve been doing a great deal of thinking on this recently (as “Unnamed worker placement/role selection game” doesn’t quite roll off the tongue) and I think I’ve found a name I’d like to use that both fits the story and theme of the game while still being (hopefully) interesting enough. So, while not exactly the most fascinating of posts, I’ll be referring to the game as From the Ashes for the time being.
Note: Originally written for my FLGS – comichunter.net
Ok, so you’ve become the most powerful Lord in Lords of Waterdeep, fed your tribe and brought them to prominence in Stone Age, then build the best railroad between Moscow and Kiev in Russian Railroads and managed the most successful vineyard in Viticulture, but now you want more. You’re in luck, as the biggest and heaviest worker placement games are still to come; feed your family and grow your small farm in Agricola, construct buildings and work on the castle to impress King Philip the Fair in Caylus or become the richest and most successful shipping magnate in Le Havre. Today, I’ll be talking about the heaviest of the heavy (so far anyway!) worker placement games.
Buildings in Euro games are nothing new or innovative, but I find them extremely interesting and a good way of creating a connection between the Players and the current session; there’s a greater feeling of “ownership” when trading in your collected resources for a permanent (typically) new addition to the board. Different buildings come out every game, allowing for various playstyles and strategies to come out during games. That being said, I often feel that buildings, or at least the construction of them, don’t often fit thematically into games, which is something I hope to accomplish.