Note: Originally posted for my FLGS – comichunter.net
Image originally from https://www.boardgamegeek.com/image/1887424/witcher-adventure-game
The Witcher Adventure Game (BGG) is a relatively new game by Ignacy Trzewiczek based on the highly successful series of Witcher stories by Andrzej Sapkowski as well as the video game adaptations by CD Projekt RED. The game plays between 2 and 4 players and depending on the ‘quest goal’ that you wish to use, the game can take anywhere from about 15 minutes to 2 hours to play. In addition to the physical board game which can be purchased, The Witcher Adventure Game has also been released as a video game which can be purchased for about $10.00 through Steam or GOG.com and it is a direct copy of the board game, allowing for play against AI opponents or against other owners of the game online. I will add a disclaimer here that my review is written from having played the PC game only (so far), however the mechanics and components are exactly the same between versions.
As the game begins, players will choose their desired hero from the Witcher series and will then determine the number of quests that must be completed in order to trigger the game end; 1, 3 or 5. Each of the 4 different characters begin in a different city and then select their first Quest by drawing 2 quest cards and discarding one of them. The quest cards provide a considerable amount of information; lore, overall goals, side-quests, final challenge as well as quest rewards. Once the quests have been chosen, players will begin working towards completing them, primarily by moving from city to city in order to collect Clues (each city will display between 1 and 3 different colours, representing which clues can be acquired for visiting) and then converting those clues into Proof. Sounds pretty standard, but the extra mechanics sprinkled over the whole of the game are what really make it interesting.