The Big Sky – Tiny Epic Galaxies preview

I am kicking myself for missing the Tiny Epic Kingdoms Kickstarter, but I got on board with Tiny Epic Defenders and will almost certainly jump on this one too. Gamelyn + Almes seem to be a great match.

The Little Metal Dog Show

TEGCover

I’m delighted when I see new designers start to truly make a name for themselves in our little world of gaming, and even moreso when their creations really fit in my wheelhouse. Scott Almes’ Tiny Epic Kingdoms went insane on Kickstarter and is now gracing tables around the world, offering a fantastic gameplay experience that I’ve returned to again and again since getting my copy. Tiny Epic Defenders is currently on the conveyer belt over at Gamelyn Games, but the latest in the series was shown to me while at Essen this year – it’s called Tiny Epic Galaxies and great as they are, this one is easily better than its two predecessors.

Offering a comprehensive but pocket-sized 4X experience in around half an hour, I think that TEG (as it will become known) is going to break the records set by the earlier games in the series. Quick playing…

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Spyrium

Great review and one of my favourite games of the past few years as well.

The Opinionated Gamers

Design by William Attia
Published by Asmodee
2 – 5 Players, 1 1/2 hours
Review by Greg J. Schloesser

Spyrium

While not a big science fiction fan, I must admit that I find the steampunk genre to be highly creative and original.  For those not familiar with this science fiction subgenre, steampunk is usually set in the 19th century British Victorian or American West era.  Electricity has never been invented–or the technology has been lost due to an apocalyptic event–so all machines are powered by steam.  Fantastic inventions ripped from the pages of Jules Verne and H.G. Wells are common, and the fashion is a bizarre combination of Victorian, Wild West and punk.  An entire steampunk culture has emerged, with conventions, shows, literature, movies and more.

While I am not surprised that the theme has crept into board game design, I am surprised that it has not been used more often…

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[Crosspost] Overcoming Analysis Paralysis

Note: Originally written for my FLGS The Comic Hunter – comichunter.net

When it comes to modern board games (particularly euro games that generally come with more complex mechanics and a large number of choices to make), many of us suffer from analysis paralysis (AP) – which is a situation where you’re presented with so many choices that you freeze up and can’t decide on what to do. While this doesn’t bother all players, it can create situations where an affected player will become stressed, turning something that should be enjoyed into a miserable experience, particularly when learning new games. There may not be any one “cure” for AP, but as a sufferer myself, there are a few things you can do to try and minimize it and speed up your games as well as your enjoyment of them.

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