The Opinionated Gamers predict the 2015 Kennerspiel des Jahres

The Opinionated Gamers

Opinionated Gamers Predict the 2015 Kennerspiel des Jahres (Roundtable)

Now that the short list has been revealed for the 2015 Kennerspiel des Jahres, it’s time for us to discuss the three finalists and predict who we think will win from this list.   The award will be given away on Monday July 6 in Berlin.  Our format for this prediction is simple.  Each OG writer who wanted to participate was allowed to give a single vote for who they thought would win the prize!

Our prediction for the 2015 Kennerspiel des Jahres is…:

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The Opinionated Gamers predict the 2015 Spiel des Jahres

The Opinionated Gamers

Opinionated Gamers Predict the 2015 Spiel des Jahres (Roundtable)

Now that the short list has been revealed for the 2015 Spiel des Jahres, it’s time for us to discuss the three finalists and predict who we think will win from this list.   The award will be given away on Monday July 6 in Berlin.  Our format for this prediction is simple.  Each OG writer who wanted to participate was allowed to give a single vote for who they thought would win the prize!

Our prediction for the 2015 Spiel des Jahres is…:

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Inspiring Pictures 3

Soulfall – I was unfamiliar (sadly, in retrospect) with Small Box Games, but after seeing Soulfall on Kickstarter, the art drew me right in. Now that I’ve got my copy in-hand, the art stands out so much more and really helps set the mood and tone for the whole game. I’m very happy with this game and the art is stunning and has really helped me appreciate just how much feeling the art for a game can impart.

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Dark Moon – I’m not a fan of bluffing/social deduction games (at all, I have disliked all of them that I’ve played so far but that’s a tale for another day), but I love the humourous take on what is a less-than-subtle nod at the ‘Alien’ franchise.

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Queen’s Architect – I dig the customizable rondels that each player gets to use and how the rotating worker disks interact with them. Even after watching Rahdo’s runthrough, I have very little understanding of how the game all works, but new takes on components like this are very cool and I’m happy to see them popping up more often.

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Splendor – I’m on the fence about this one, although I can’t deny for a second that the artwork is genuinely stunning. My game group has been pushing back on heavier (and particularly longer) games, so I’ve been keeping an eye out on shorter playing games that aren’t short in the strategy department. Splendor is on the edge of being too simplistic for my tastes (from what I can see, I haven’t had a chance to play), but I think it’s one that I could play with my family and still enjoy. The price at my FLGS is what has held me off so far ($52), but I’m still debating it.

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Supermarché – Just heard about this one today, but it’s a solitaire PnP game released on BGG. While the aesthetic isn’t going to blow anyone away, this is one that I’m probably going to put together and play now and again as it looks pretty fun.

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Let’s Design a Game #1 Brainstorming for Our Project

Really looking forward to following this series. I’m partial to #6 – initial thought is that each time a space in one of the ‘areas’ is accessed by a player, a gauge increases by 1 – when it reaches the top, *something* bad happens. I really like the idea of no blocking, but making players choose to either trigger something nefarious or get in early at the possible risk of not getting something else.

TGIK Games Blog

I would like to introduce you to a new series, Lets Build a Game.

I have no idea if this is going to work but I would like to take you through my thought process as I design a game from scratch. My plan is to take all my notes on Google Docs and make the note available for you to see. (link to Goggle Doc) If you want to add your thoughts as we go along through this process, please feel free. I plan to add pictures of the prototype process and I would like to have video of play tests if I am able to make that happen. So without further ado, lets first figure out what project we are going to work on.

Potential Project List:

  1. Negotiation Game where potential deals move around the table and no one knows who they are negotiating with or…

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What Games Mean to Me #19 Games Taught Me Game Analysis

TGIK Games Blog

When I played games in High School and College, when the game was over, the winner cleaned up and the rest of up turned on a movie. When I got back into games a couple year ago, I started to think about everything that happened on the board and why it happened. I would think about the different decisions I could have made and what those decisions would have done for me during the game.

Taking the time to think about this game analysis after each play has made me want to try games more than once, made me a better designer and opened my eyes to the depth that modern board games provide.

The post game debrief that we gamers experience is part of the fun of the game. Why did you make that move and what was the turning point if the game from the point of view…

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How to Build a Game #61 Leave Your Fear Behind

TGIK Games Blog

Your game is good enough to be tested. Your willingness to attempt to make a game, will give you instant credibility with the gaming crowd.

From time to time I come across new designers that are afraid of how their game will be received if they show it to anyone. In my experience, when we show our games to other gamers, their first impression is to be wowed that we were able to put a game together. Regardless of the initial quality of your game, there are a group of people out there that are willing to play your game for you and give you some feedback.

If you are still worried, find one person who is willing to give your game a play. Don’t play the entire game, just test the concept of the game. Testing pieces of your idea is a good start and when you have confidence…

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Inspiring Pictures 2

El Grande – I’ve yet to play El Grande, however I’m really looking forward to the new/big box edition that’s coming out in the near future. Mostly, I’m curious what the tower thing does; I’m pretty sure cubes go in it, but beyond that I’m clueless.
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Deus – I’m most interested in the player boards which start of thin and small, but then over the course of the game build up via using different cards to look quite formidable, if slightly garish.
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Glass Road – One of my favourite games that I rarely get to play. I’ve rambled on about the mindgames when playing Glass Road, trying to guess what cards the other players will and won’t take, how to try and make sure you’ll be getting to use 2 of them for free and how you’ll also get to half-block someone else…it just all flows together so nicely and with a short playtime as well.
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The Voyages of Marco Polo – I’ve watched MiWi do a runthrough of this game, but didn’t pick up too much about it. Aside from the really nice, vibrant colours used on the components, I have to wonder at the practicality of stacking dice like this. At my regular game night, it would almost certainly get knocked down if it were ever this high, what happens in the game if something like that occurs?
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La Granja – While I know this is one of the more anticipated games (in North America at least) for the next few months, I’m particularly impressed by the multi-use cards and the different ways they slot into the player boards. On one hand it looks like it could get pretty awkward come game-end managing all those cards and the various components on your board, but I have lots of respect for the card design where each card can be used in 4 different ways for completely different effects – very cool.
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