Soulfall – I was unfamiliar (sadly, in retrospect) with Small Box Games, but after seeing Soulfall on Kickstarter, the art drew me right in. Now that I’ve got my copy in-hand, the art stands out so much more and really helps set the mood and tone for the whole game. I’m very happy with this game and the art is stunning and has really helped me appreciate just how much feeling the art for a game can impart.
Dark Moon – I’m not a fan of bluffing/social deduction games (at all, I have disliked all of them that I’ve played so far but that’s a tale for another day), but I love the humourous take on what is a less-than-subtle nod at the ‘Alien’ franchise.
Queen’s Architect – I dig the customizable rondels that each player gets to use and how the rotating worker disks interact with them. Even after watching Rahdo’s runthrough, I have very little understanding of how the game all works, but new takes on components like this are very cool and I’m happy to see them popping up more often.
Splendor – I’m on the fence about this one, although I can’t deny for a second that the artwork is genuinely stunning. My game group has been pushing back on heavier (and particularly longer) games, so I’ve been keeping an eye out on shorter playing games that aren’t short in the strategy department. Splendor is on the edge of being too simplistic for my tastes (from what I can see, I haven’t had a chance to play), but I think it’s one that I could play with my family and still enjoy. The price at my FLGS is what has held me off so far ($52), but I’m still debating it.
Supermarché – Just heard about this one today, but it’s a solitaire PnP game released on BGG. While the aesthetic isn’t going to blow anyone away, this is one that I’m probably going to put together and play now and again as it looks pretty fun.
El Grande – I’ve yet to play El Grande, however I’m really looking forward to the new/big box edition that’s coming out in the near future. Mostly, I’m curious what the tower thing does; I’m pretty sure cubes go in it, but beyond that I’m clueless.
Deus – I’m most interested in the player boards which start of thin and small, but then over the course of the game build up via using different cards to look quite formidable, if slightly garish.
Glass Road – One of my favourite games that I rarely get to play. I’ve rambled on about the mindgames when playing Glass Road, trying to guess what cards the other players will and won’t take, how to try and make sure you’ll be getting to use 2 of them for free and how you’ll also get to half-block someone else…it just all flows together so nicely and with a short playtime as well.
The Voyages of Marco Polo – I’ve watched MiWi do a runthrough of this game, but didn’t pick up too much about it. Aside from the really nice, vibrant colours used on the components, I have to wonder at the practicality of stacking dice like this. At my regular game night, it would almost certainly get knocked down if it were ever this high, what happens in the game if something like that occurs?
La Granja – While I know this is one of the more anticipated games (in North America at least) for the next few months, I’m particularly impressed by the multi-use cards and the different ways they slot into the player boards. On one hand it looks like it could get pretty awkward come game-end managing all those cards and the various components on your board, but I have lots of respect for the card design where each card can be used in 4 different ways for completely different effects – very cool.